Yet-another Multiplayer Demo

  • I look my event over and over and I tested the exported game a few times. Apparently when it calls some of the functions in the Lobby Event Sheet, they don't work. I think that's the reason for the things not working. I dont know if the rest of the functions work, though. How Do I fix this?

  • Anyone?

  • InvaderX

    I need some days to maintain other plugins, then back to this plugin.

  • Oops! Sorry.

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  • InvaderX

    BTW, this multi-players plugin is suitable only in turn-based game, not for action game.

  • Okay cool.

  • InvaderX

    I must say thank you, I need more feedback to make this multi-players plugin better.

    I will back to your case when I have time.

  • Well, Thank you, to YOU, because I couldn't have done this without you and your plugins and such.

  • Hey, first of all thank you for your awesome work.

    I installed everything(plugins,node etc.) but i can't get the server running. I don't know if i have to configure the server.js. I tried some things, but it all didn't work out. I always get this error:

    c:\bottleneck\server.js:9

    console.log('app listening on http://' + addr.address + ':' + addr.port);

                                                 ^

    TypeError: Cannot read property 'address' of null

        at Object.<anonymous> (c:\bottleneck\server.js:9:46)

        at Module._compile (module.js:449:26)

        at Object.Module._extensions..js (module.js:467:10)

        at Module.load (module.js:356:32)

        at Function.Module._load (module.js:312:12)

        at Module.runMain (module.js:492:10)

        at process.startup.processNextTick.process._tickCallback (node.js:244:9)

    i thinks that's just an variable error... i believe i miss something. actually it says the socket is listening, but i cant login the lobby. (lobby plugin - set to localhost/lobby and exported to a local web server -xampp)

    i hope there is a work around... otherwise i will try the heroku thing

    thanks in advance

    greetings and happy new year

    Gumb

  • How many connections does it support at same time? (or connections per channel?)

  • I don't know the limit, but the delay will be increased if more player on the same server.

  • I just want to confirm, that the plugin is working great and it's very easy to use. It even works in a real time game, though I don't know how many users could be handled by the server.

    For development purposes I suggest to set up a node.js server locally (it's easy) - much more controll.

  • Hey Rex, Awesome work!

    Some of the links were dead. The ones to play.allalla whatever website. I was wondering if you still had the plugins on hand and if you could package everything into one zip. Would that be too much to ask? :D

    I'm working on a turn based game that will be heavily dependent on using a lobby and creating rooms. I was looking over your code and it all looks really legit. I can't wait to test it out!

  • Nevermind I found your dropbox from your about.me and I almost shed a tear by the volume of plugins that do many amazing things! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • suntank

    Use My plugins repository v2 to get all of my plugins more easily.

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