[Wip Early Alpha] Super RotoPod

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  • This is my newest game.

    Despite the Roto on the name this is not on the comp (anymore):>

    This will be a fast paced "tube shooter" . You can rotate freely along the trippy tunnel space moving track. Shoot things in the way , collect things and avoid obstacles. Classic gameplay. Kinda like the bonus levels on Sonic from Genesis/Megadrive. There's other games like it so it's nothing new. Already integrated new particles object and it looks great :

    <img src="http://pixelodyssey.files.wordpress.com/2012/02/newgame.png" border="0" />

    (Damn i have to work on that energy blast :) )

    Much work left to do. Many sprites to draw, GUI, sounds, music, i have to do it all ^__^' . Such is indie life. Without the productivity of C2 this could be almost impossible :D

  • i can help ya kiyoshi :)

    I was plannig on making a game like this for the competition

    I don't want anything

    I just want to learn how to work as a team

    Pm me if you accept

  • Just finished the 3rd tunnel...Whoops.

    <img src="http://dl.dropbox.com/u/22173473/tunnels.png" border="0">

    PLAY T1

    PLAY T2

    PLAY T3

    (Click the buttons to change the graphics effects)

    You guys might as well carry on develping your projects, Ive only got as far as the above examples.

    I will probably start start on something else in the next hour!

    Click the buttons to change the graphics

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hahahah nice. That idea is only natural when you want to simulate a kind of tunnel in a 2D game :D What did you have in mind there ? First thing i thought was a guitar hero kind game :D

  • Looks great - i really like the TRONish neon glow style.

  • Yeah that's the idea , less pixels to draw :D Don't know if anyone notices but the spaceship car thing is based on F-Zero cars from Snes !

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  • I had thought so but wasnt sure :) fzero was one of my fav games for the snes. Awesome game to get any inspiration from.

  • Kiyoshi ... <img src="smileys/smiley3.gif" border="0" align="middle" /> I'm making a game like that for the competition, well, not really with a spaceship, but with the idea of traveling through a tunnel. xD ...anyway your game looks great and with the new particle object, I know it's gonna be awesome! good job Kiyoshi! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks! I was making it for the Comp but found out that using layer rotations would not be adequate to it, since it's better to just rotate objects around the tunnel. Not only it but handling collision is much harder with layer rotations since collision shapes don't rotate when you rotate layers. Overall using layer rotations makes more sense in top down shooter or rpg games or platforms games after all :D

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