Windows Phone - Finger Dash

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From the Asset Store
Casual Game developed for fun of the general public. Game with Source-Code (Construct 3).
  • Hey guys! My first app recently got certified for Windows Phone 8. Finger Dash is a simple puzzle game in which you control a movable cursor and must slide it through numerous mazes to the finish before time runs out.

    Here's the store link : windowsphone.com/en-us/store/app/finger-dash/1fc17f9e-5468-4489-ab09-6b0baebc787e

    Feel free to download it on Windows Phone and give it a try :)

    If anyone has any questions in terms of developing it or any feedback feel free to reply or pm me! Thanks <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I downloaded the game and found the idea quite interesting. Graphics are great and the gameplay needs no introduction, but...

    1)the button does not recognize touch on most times, I recommend to increase the size of the bounding box.

    2)I can jump over the fences and cheat

    3)The timelimit is too short

    I hope, that you can make these fixes, I'm sure, that it makes your game much more playable.

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  • I downloaded the game and found the idea quite interesting. Graphics are great and the gameplay needs no introduction, but...

    1)the button does not recognize touch on most times, I recommend to increase the size of the bounding box.

    2)I can jump over the fences and cheat

    3)The timelimit is too short

    I hope, that you can make these fixes, I'm sure, that it makes your game much more playable.   

    That's strange. I set the button to reset to the nearest tile when it collides with a wall, causing you to lose your current touch on the button. It shouldn't be jumping over certain walls though. I could definitely raise the time limit and work on a fix for the current issue. Thanks for the input <img src="smileys/smiley4.gif" border="0" align="middle" /> I also played with the collision boxes on both the button and walls to make it as fair as possible in terms of colliding with walls and interacting with the button. I didn't want the button to be reset after the slightest impact with a wall, so I set their collisions to be a little more forgiving on the player. I might make it a tad larger to make it easier to touch.

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