Wastes Act 1 - My first one-month game

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  • Hello everyone!

    I've started a new personal project wherein I am going to try to make a series of small games, each with a one-moth development cycle so many will be basic prototypes. I won't necessarily be making a game every month, but a good handful this year at least.

    The first game is called Wastes, it is the first act of a series I may add more too if people like it.

    It is a top-down twin stick shooter with some RPG-lite elements in it.

    The setting is inside an old damaged and abandoned computer, the fragmented data on the HDD has started to compile into its own forms of life, some docile, others corrupt and dangerous.

    The player is the remnants of a recovery program on the computer, activated in a desperate attempt to stop more damage from being done and preserve what non-corrupt data is left.

    Here are some screenshots:

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot01.jpg" border="0" />

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot02.jpg" border="0" />

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot03.jpg" border="0" />

    I did all the art for the game myself, as you can see I am not much of an artist, but it works for this game :)

    I used the SFX and music provided when I purchased Construct2, thanks for that Scirra!

    Also a huge thanks to the community, I went to the forums a few times for some help and got what I needed in very short order, good people there.

    Here is the link:


    In my experience you need to run it in Chrome and play with an Xbox 360 controller for it to work.

    Unfortunately there is a bit of a wall of text to read at the beginning to explain all the controls and some of the nuances of the game, sorry, I didn't have time to tutorialize anything :(

    Thanks so much for playing, please let me know what you think.

  • I don?t have a Xbox controller, so I can?t play.

    The screenshots looks nice. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry about that, but thank you for the compliment

    Despite not being an artist I am happy with the look of the game. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Good job, and you might be interested to check out onegameamonth.com

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  • Spyral99 I like this game concept! Good story/idea to build on <img src="smileys/smiley1.gif" border="0" align="middle" /> Keep going.

    tanoshimi thanks for the link to "one game a month.com" - something I thought about doing too, now reading about it, I find I'm a little intimidated! lol. I may have to warm up to it.

  • level1sb - no need to be intimidated! OneGameAMonth is not a competition, you won't be judged. It's basically a motivational initiative to encourage developers who always get halfway through a game and then never get round to finishing it (like me) to actually see a project (or twelve) through to completion during 2013.

    The setting of monthly deadlines for each game gives you a push and makes you feel that you're part of a community striving to meet a deadline (try #1GAM on twitter) - nothing bad happens if you don't make it! If you're already strongly motivated and disciplined you may have no need for it, but I personally found that it really encouraged me: "Make games. Not excuses"

  • A friend from work told me about the OneGameAMonth thing, he does it on a regular basis. I submitted my game through Twitter just the other day :)

    I think it's a great concept, and you don't have to make a masterpiece, just a game!

  • Thanks for the pep talk Spyral99 & tanoshimi!

    It does sound like a GOOD thing, my problem is not knowing when to call a game DONE! Endlessly tweaking code and art LOL - so maybe this would help me as I'd have to finish the thing and be done with it!

    Ok, deep breath, looking now, "Rogue" eh? Hmmmmm.....

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