gillenew: Thanks for the nice comment, glad you liked the game.
GeometriX: Thanks you too for the constructed comment.
The game as it stands is not really balanced, nor complete.
Thank you for your remarks we will take them into account in the next iterations.
For the memory game, you can come back to the tile and "profit" from the fact that there are less tiles later/on another day.
Also, once you have "secured" a shelter, there is less need to move around, until all useful resources are gone. You can "camp" the tile until you feel you've gathered enough.
It's kind of part of that mechanic. You are really collecting/gathering resources through your skills/strategy, not just by clicking "Harvest".
An issue with the current version is that the resources aren't well distributed according to the tile's description/type. Each tile will provide all resources.
In a next iteration, there will be a better distribution (you'll only be able to find can foods in certain tiles/areas for example) and balancing will be more effective.
And from that point on, maybe indeed the "harvest for days" strategy won't be the most efficient anymore.
There is obviously balancing to do between action/scavenging/number of resources and the amount of time/vitality/hunger that goes on.
Once again thanks for the suggestions, we will be looking at improving the game according to those.