I was doing an experiment to support multi-resolution screens, i heard some developers from here complained about fullscreen support didn't fit the whole screen. So i did and it worked, according to Wink released an awesome formula to support multi-resolutions. Thanks Wink!
I tweaked and optimized the formula to support mobile devices and any screen without performance loss.
My sketch game uses 640 x 480, my iPod 4 uses 960 x 640 and my generic android tablet uses 1024 x 768, it looks like a real fullscreen without empty spaces.
Anyone is interesed?