Turky on the Run

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  • Hi!

    I spent the last couple of months working (very part time) on a small sliding puzzle game which I finally feel reached a presentable stage.

    In "Turky on the Run" the player has to help Turky the turkey to reach his girlfriend Picky the Peacock for a romantic date by sliding maze tiles to draw a connecting path in a typical game of 15 fashion (we can't control Turky directly). Things aren't easy, though, since we also have to pay attention to the cats Sly and Foxy who are after our unlikely hero... and if we take too long, Picky will get fed up of waiting and leave, which means Game Over!

    <img src="http://adsumsoft.programandplay.com/images/turkysmall.jpg" border="0">

    I integrated the really good and easy to use clay.io plugin for leaderboard and achievements and you can play the game on clay.io directly or access it through the facebook page www.facebook.com/TurkyOnTheRun (on facebook, if you like the game... please "like" the game! <img src="smileys/smiley2.gif" border="0" align="middle"> thanks!)

    looking forward to your feedback!

  • Haha, very cool, and well polished so far as I can tell! Unfortunately I don't have much time to invest in it at the moment but definitely a lot more fast paced than the character's motion gives way to. Nice job!

  • Love the game and gameplay - enjoyed playing it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Really like the name, think it's catchy:)

  • Thanks for playing! :)

    Now I'm working on a slightly different version with an additional "bad" guy, Otto (a reference to the Evil Otto of Berzerk memory... yeah, I'm old!). I plan of wrapping this for iOS somehow, probably using CocoonJS as it seems to me the easiest/most straightforward way for doing that right now.


  • Just a quick update: the iOS (Universal) version is out! [<:o)]

    Done with CocoonJS, there's now both a free/lite edition (with the first 3 "dates" playable only, get it here) and a full edition for sale at $0.99 (Check it out here).

    Now, I know very well this won't sell at all but I just like the idea of having released a small commercial game all on my own, free from the pressures and responsibilities of the "real" dev work! <img src="smileys/smiley2.gif" border="0" align="middle">


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  • really nice ! keep up the good work !

  • roberto

    congrats sir, your published.

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