Treasure Runner - infinity runner

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A 48×48 pixel art gamekit to use instantly in plateformers, shooters or runners
  • Hey everyone,

    Since my X-3 project is on halt since i use the free version. I made a small project Treasure runner.

    I'll let the game do the talking for me. but here is a small desription.

    "You as dragon, have the important task of protecting the treasure in the cave. It seems when you went to get a glass of water some knights snuck in to steal your treasure. Time to run back and defend it!"

    Screenshot:

    <img src="http://i.imgur.com/x4Ui2sBl.png" border="0">

    Link:Treasure Runner

    IF you want to try out X-3 you can play it on my site or on clay.io

  • You may want to make it so that the jump height reacts to how long the player holds down the jump button. Otherwise it takes away the feeling of control and seems the dragon has no control over it's own legs. Great start. Can't wait to see what you do with it.

  • Awesome suggestion I will try to work on it but it sounds simpler than it is.

    On a different note. Music and sound has been added to fill the void.

  • Nice work mrPeanut, your project is off to a very good start. I like the music/sounds they seem to fit the game well!

    Good luck with it, I look forward to seeing more :)

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  • mrPeanut Look up some of the forum posts on Megaman engines and you will find plenty that have simple ways of adjusting jump height based on the length of time the jump button is held. Usually it is as simple as setting the Y value while the button is held down.

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