thanks for feedback, yeah i didnt pay attention to grammatical , anyway this is a fast done level to show you the mechanics. when the game's gameplay will be complete i'll do a real tutorial, which will launch the story.
this is just an alpha build to get some advices, none of these levels are designed to stay in the final version.
and yes, i putted some efforts into it
and i will add some more difficults levels for you in the next version
KaMiZoTo : yes i was unable to fix the restart layout problem. i fixed some bugs induced by "on destroyed" events , by adding a variable "gamerunnning = 0 or 1", but i cant properly restart the obstacle map when the level restart, and often have my pathfinding ennemy be able to cross closed door after a restart.
if you die you have to press ENTER and you go back to the portals room : it dispense me to have to use restart layout. but if you do a level multiple time, the bug still can happen.
for the zombie, i think i may listen to you or at least make two kind of zombie. one very low with projectile slowing you down, and one like this one, but with no projectile.
anyway i wanted this game hard, as i were inspired by HOTLINE MIAMI and TELEGLITCH.
about the shader bug, it come from the lights effect, which are sprites with overlay, i dont know why there is this blur effect. it should not be there.
and i will fix the spider problem. i like that enemies continue to bully the deadbody, but it should not move.
can you tell me on what browser you play ? because on my computer its only working with chrome and chromium. firefox make it very slow and IE put a lot of webGL bugs.
thanks a lot for your feedback