This is my first attempt at making a cross-platform game using Construct 2. I've done a few native Android apps before, as well as a couple of HTML5+Phonegap based apps on Android and iOS with some decent success. The appeal of Construct 2 for me, was the ability to do more in a much shorter amount of time. I will say, it took some hackery to marry Construct2+Phonegap 3.2+Admob on both Android (eclipse) and iOS (xcode), but in the end I got it all working, and with perfect framerates on iOS. Android is still hit or miss depending on the hardware but I'm working on a solution. I experimented with Intel XDK, and CocoonJS, but I prefer to have more control over my releases and advertising options, so I opted to manually compile everything using an IDE. Doing it this way allows me full control of native functions outside of construct which I take full advantage of.
Super Monkey Bananas
-Collect as many bananas as Baby Monkey demands
-Make sure you have enough bananas to feed Baby before time runs out
-Avoid being hit by tree logs
-Set a new record High Score, soon to be recorded online!
-Collect bunches of bananas for triple (3x) the points
-Use the on-screen coconut buttons
-Left arrow coconut goes left
-Right arrow coconut goes right
-Up arrow coconut makes monkey jump
<img src="http://i.imgur.com/aTk7dlIl.png" border="0">
<img src="http://i.imgur.com/bapCMTll.png" border="0">
<img src="http://i.imgur.com/fOBAE1rl.png" border="0">
<img src="http://i.imgur.com/qCHNiafl.png" border="0">
Google Play Store link
Chrome Store link:
iOS App Store link:
Thanks for your interest, and kudos to the makers of Construct 2! I'll be using this program a lot in the coming months.
Cool! I'd love to know more about your experience with Phonegap and its performance. Have you done any benchmark to test its speed?
At what point did you hit its limit ?
Develop games in your browser. Powerful, performant & highly capable.
Updated today using Crosswalk. Big performance boost compared to phonegap.
The art in this game is great!