This is the testbed project I worked on for the past few weeks to test if I wanted to fully commit to working with construct 2 as a platform. I'm sadly moving back toward just coding everything myself although I may use construct for prototyping, I decided to not take my current project any further.
With that said, I figure I'd share what I put together so far in case it provides some useful reference for anyone else out there. There is no working game per se, but the level editor and game mechanics are all there and functioning.
The game itself was intended to be a hybrid puzzle/tower defense concept that gave you the power to direct the flow of minions while having to solve color based puzzles. The first map that loads gives a pretty good indication of what the various components do.
.capx project file
To place new items on the grid, hold down a button and left click:
A - places a flow redirector (redirects the stream, right click to rotate)
Q - places a stream generator (produces a colored stream, click on it and push 1-3 to adjust the color)
Z - Barrier (blocks streams)
V - Laser (kills minions, right click to rotate)
X - Painter (recolors minions)
C - Lens (recolors stream)
E - Prism (splits streams)
W - Exit (unlocks when the correct stream color hits it, select and push 1-6 to change the color)
Guess that's about as far as I'll go with explanation. I'll check back in to answer specific questions, but in case this is my last post, thank you for jump starting my long dormant passion for building games.
EDIT: Forgot to mention that you'll need two plugins:
Chrome Debug Console