I have been building the prototype for my game Spatial Flux for the ;last few months, it is an Action Space game set in a 2D universe. You will be able to craft new systems, technology and engineer massive structures in space.
Anyway with the soon to release r100 of C2 and the exe exporter I have decided it is time to take my game to the next level and release it. But first I will be running an IndieGoGo crowd funding campaign to raise money to pay for new sprites, better music and sound effects etc.
I wondered if anyone had any advice to help etc. I will be hopefully starting the campaign either this weekend or next depending on how the filming of my intro video goes.
And any help would be appreciated, whether it is advice to help it succeed or if you can post the details of the campaign in other places that may be interested in it. Any help to make the campaign successful would be appreciated.