AstroColonist is a game I started two years a go which I never really got round to realising its full vision. It apparently has 1201 events at this time.
Today I added it to Newgrounds at:
http://www.newgrounds.com/portal/view/691399 so it can finally be enjoyed by anyone who wants to mess with it.
The game is playable with a few things I will have to balance out and tweak from player feedback.
I thought rather than just sharing the game here for a few views I'd give something back to the Scirra community and so I'm providing the capx source while my servers have the link available (this may change in future sorry).
I don't know if its going to be of any use to anyone but inside the capx I think you'll find a lot of tid-bits of graphics, techniques, bad code and good code. I'm hoping you can look at the problems my game has and avoid them in yours.
I'm considering doing a full break down of the problems I faced and how I overcame them, as well as things I'd do differently looking back.
Feel free to take anything from the capx and use it. I think the only juicy thing in there is how all the randomly generated planets are created, and their cloud/shadow overlays.
Download link: http://astro.jamdonut.com/astro.capx