Thank you nonom I appreciate, and will consider your feedback. I just need clarification on a few things:
1. When you say "drop some margin at home screen" what exactly do you mean by that?
2. Do you mean you didn't realize the menu has more then one page and you can swipe the screen to scroll through the pages, and that you didn't see that there is a tutorial section? Or you did see/read it, but you think that regardless of the tutorial section I should make the tutorial text pop-up the first time a player plays the game, and later on he can just revisit the tutorial section if he needs to?
3. You're not the only one who said something to me about the list boxes(form controls), as you can see above Aphrodite olso suggested that you should be able to just click the score cells and get taken to the level.
But on this regard I don't see how I will ever be able to win/make people happy, because.... Ok here's a scenario:
a) Let's say I remove the lists and you can just click on each levels score "box" and get taken to that level.
b) Let's say that my game becomes a success, or even if it remains a failure, let's say I decide "screw it, I ain't got nothing better to do anyway" and I keep making more and more levels for it.
c) Let's say one day you get to the point where you wanna play level 98. So you are gonna have to swipe the screen one, two, three, four, five, six, seven, eight, nine times, then another click on the level, then another click to select difficulty, and after all that you finally start playing...
At that point isn't everyone gonna start screaming at me "Bring back the damn list boxes you fool, it takes me half and hour and a million clicks/swipes just to start the game!!"
So how can I ever satisfy people in such a case, what should I do?