scrapyard robot fight

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  • 14 posts
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Platform shooter mechanics inspired by an 8-bit blue robot. (mega man)
  • Hi all,

    I'm kinda new to construct and I started to playing with it.

    I'm graphic designer and illustrator, and I work professionally from about 5 years, but I'm new to gamedev. I have some (very small) programming knowledge.

    I'd like to share my latest creation. You can check it at It's rough, but it's playable. It has only one level for now. Controls: srrows for move, ctrl for shoot.

    I'd appreciate any feedback.

  • ...and screen:

    <img src="" border="0" />

  • Your graphic looks pretty cool but unable to open from your link (very slow)

  • Strange, it weighs about 2 megabytes. Maybe it's because i put it on my local host. Does it not load or deas the game itself run slowly?

  • How do I play this?

  • You should focus on the controls of the ship(?) it's hard to move they way you want.

    Nice graphics.

  • Hi all,

    I bought construct2 and improved game in the meantime.

    You can download it at the address:

    I exported it as standalone app, to avoid all different browser issues.

    Although, there is still much to do. I need to create menu UI, because it's just mockup right now. There are also some sounds to do, some backgrounds and more assets for environment. I also plan to create introduction at the beginning of level, that will explain all new gameplay features.

  • Ok, a screen to encourage you:

    <img src="" border="0" />

  • panrebonka

    looks really good, I like the graphics... you designed them?

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  • mineet

    Thanks. Graphics are mine. I'm designer and illustrator first of all, but I'm quite new to construct.

  • Hi All.

    I've finished my game at last. You can play it at or download at It's first game that I've made totally by myself. Feel free to download and share some thoughts about it.

  • I'm digging this. I decided to make it longer. Here is gameplay with some new environment and weapons. It's all randomly generated.

    Basically i plan more than one play modes - one will be campaign, with more custom missions, second will be arcade with randomly generated levels (like this one), and last will be free play, when new robots will be spawning and attacking player, until he dies.

    Here is video on youtube:

  • Your graphics remind me of Machinarium - and that's not a bad thing! I'll be following you progress.

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Thanks.

    In the meantime I'm working on new weapons - here is a rocket launcher test:

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