How well does this run?

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  • As I am developing this game, I am worried about how well it will run on other people's computers. If you would like to help me with this, follow the directions below.

    Go to the link below. See how the game runs on your computer!

    Reply by telling me the game's FPS and if it feels playable.

    (Providing the specs of your computer would also be helpful!)

    Try it out here!

    (This game uses WebGL effects. Use Chrome preferably, but let me know how it runs in other browsers. This game uses some effects I demonstrated in my "Pseudo-3D shmup" thread.)

    Player Controls

    Arrow Keys---------- Move

    Control------------- Shoot

    Space--------------- Change Weapon

    Shift--------------- Change Speed

    Debug Commands

    R------------------- Restart

    Z------------------- Suicide

    H------------------- Self-Harm

    Shift+H------------- Healing

    Thank you for your time!

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  • The fighter's very easy to maneuver, and the frame rate was generally 60, although it would occasionally flicker to 59.

    I loaded it multiple times, and the first time, when I fired one set of beams would go forward, and the other backward.

  • Hah, that's a GREAT destruction animation!

  • Runs perfectly. Solid 60fps, controls are responsive. A little too quick for my liking, but that's more of a gameplay opinion than the fact-finding you're after.

    Using Chrome 26.0.1410.64. Core i7 975; 12GB RAM; GTX 560 Ti; Windows 8 Pro 64-bit.

    I dig the effects, btw. Expecting to see a crazy fast-paced bullet hell shooter out of this.

  • Thank you for your help, everyone!

    The computer I'm using to build this, while "adequately"-powerful, is still about 3 years old! So I was a bit worried about the game's FPS on other's computers.


    59 FPS shouldn't be a problem. 55-60 FPS is pretty much what I'm aiming for.

    Whoops! Forgot to mention that command in the instructions!

    (Pressing Space changes weapon)


    I thought the ship even at its lowest speed setting was too fast anyway! :P

    I will be changing that soon.

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