"Cybergunner 2: Guns of Cyberia" GJJam4 Entry

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  • After my Ludum Dare effort, I decided to try my hand at another 48 hour jam before the year was over. So, I took part in the Game Jolt New Year's Jam. I feel this entry was far more successful my Ludum Dare one; it's a lot more polished and offers a lot more replayability.

    Here is my entry: http://gamejolt.com/games/arcade/cybergunner-2-guns-of-cyberia/20623/

    "Cybergunner 2: Guns of Cyberia" follows the optional "Where's the Prequel?" challenge, whereby I created a sequel to a game that didn't exist. It was a light challenge, so I still had enough freedom to create whatever I could within the time constraints.

    Here are some screenshots:

    <img src="http://seannoonan.co.uk/development/dev_noonanneon/cybergunner_03_3.png" border="0">

    <img src="http://seannoonan.co.uk/development/dev_noonanneon/cybergunner_03_1.png" border="0">

    <img src="http://seannoonan.co.uk/development/dev_noonanneon/cybergunner_03_2.png" border="0">

    I plan on updating it with leaderboards and potentially more enemy types. Feedback is more than welcome (encouraged).


  • Hey,

    great game :) Really enjoyed it.

    What I would change:

    • the level needs clear borders, got killed 2 times, cause i didn?t realize that tiny grid in the background ;-)
    • add better sound effects. this shaky effect while firing etc is absolutely cool, but it needs sound to be supported. I wanna hear that green dudes burst in 1000000 pieces....YEEEEEHHHHAWWW
  • Beaverlicious

    To your first point, I was thinking of adding a "Danger Zone" strip to the level extents.

    To your second point, I simply ran out of time to create enough sound effects, however, I will be creating a bunch today :)

    Thanks for playing!

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  • Just a little update, but I've done some more work on the game...


    Feedback welcome (encouraged)!


    • Removed acceleration on movement
    • Shrunk all hitboxes to better match their characters
    • Changed spawning so that waves increase based on level
    • Raised time for when Cybombers detonate
    • Cybombers now blow each other up causing huge chain reactions
    • Screen shake toned down
    • Camera now stops at edges of arena
    • All enemies spawn at the arena edges
    • Enemies now telegraph their spawn positions before spawn
    • Added spawn crystal to intro backdrop
    • Added "Skip?" text to intro
    • Added title sequence
    • Added title screen with options
    • Added fades between each scene
  • Loved it! I had a huge grin on my face while playing because the original Cybergunner was my favorite game ;)

    I'm confused what the purple line is and that font is a bit strange ("R" for restart looks like "A").

    Great job. Keep it up.

  • Yes,I cannot believe how I never realised how much that R looks like an A. You're like the 10th person to tell me - fixing it for the next version for sure :D

    Thanks for playing!

  • Don�t know what you changed buddy, but now the game is incredible laggy on safari! Nearly unplayable. :(

  • Don?t know what you changed buddy, but now the game is incredible laggy on safari! Nearly unplayable. :(?

    Oh really? Safari on Windows or Mac?

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