I've made a basic clone of the popular Android game, Flappy Bird, in 55 events.
Do whatever you want with it, i just wanted to see if i could make something like the game in a small amount of time and to check if it would run at a reasonable framerate on my HTC Wildfire, by using the PhoneGap export option.
<img src="https://dl.dropboxusercontent.com/u/80437109/FLAPPY-CLONE/forum/01.jpg" border="0">
<img src="https://dl.dropboxusercontent.com/u/80437109/FLAPPY-CLONE/forum/02.jpg" border="0">
<img src="https://dl.dropboxusercontent.com/u/80437109/FLAPPY-CLONE/forum/03.jpg" border="0">
HTML5 website (test online)
Android .apk (test on your Android, PhoneGap was used)
-a scrolling parallax background, that is mirrored (endless loop)
-the best score is shown in the menu with webstorage
-obstacles created in randomized positions
-obstacles have separate collision maps, for adjustment purposes
-simple touch controls, some visual features (animated character, angle changes based on vertical velocity)
-multiple game states without having to reload the layout
-sounds for different in-game events
-if the game lags when loading the sounds into the memory, it is likely that 2 obstacles will be spawned, thus blocking the path. this is likely to happen only on weak hardware, though.
-to improve the framerate further, you could try to run the game without any rescaling, in the native 320x240 resolution (this was made for a phone after all), with the sounds turned off
just a quick prototype, might need some tweaking to become playable, perhaps an increase in the speed at which the game is played. use it for whatever you want.