I made a generic platform game engine, it has everything the basics needs, smart enemies, wall jump, a full HUD, a combo system, and a reward for keeping the combo going.
Basic game is get to the end of the level but thats boring, so try and get the highest score while getting to the end.
ways to improve your score,
if you kill an enemy within 2 seconds of each other you will add to your combo multiplier, keep it going till the multiplier hits 5 or more and you will gain a shield that will instantly kill whatever it touches.
Hold Z to run, press X to jump, if you jump at a wall you will cling to it, hold x to quickly scale the wall or tap it to jump off.
collecting coins wont add to your multiplier but they will stop the "cool down" so if you dont have any enemies near collect a coin to keep the combo going.
hearts will just restore one health.
all the work on this game was made in about 2-3 hours this is more just a means for me to make some thing quick and fun while i work on my main project.
LINK TO DROPBOX
Added a lot more to this project. pressing down will do a slide or airdash.
-About sharing the .capx
I plan on fleshing this out to a full fledged project so at this time i will not be posting the .capx if you have any questions as to how i achieved anything, feel free to ask and i will explain any of the mechanics.