Platform game basics

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Wanting to do a Shot n Run game easily? Here is your chance!
  • I made a generic platform game engine, it has everything the basics needs, smart enemies, wall jump, a full HUD, a combo system, and a reward for keeping the combo going.

    Basic game is get to the end of the level but thats boring, so try and get the highest score while getting to the end.

    ways to improve your score,

    if you kill an enemy within 2 seconds of each other you will add to your combo multiplier, keep it going till the multiplier hits 5 or more and you will gain a shield that will instantly kill whatever it touches.

    Hold Z to run, press X to jump, if you jump at a wall you will cling to it, hold x to quickly scale the wall or tap it to jump off.

    collecting coins wont add to your multiplier but they will stop the "cool down" so if you dont have any enemies near collect a coin to keep the combo going.

    hearts will just restore one health.

    all the work on this game was made in about 2-3 hours this is more just a means for me to make some thing quick and fun while i work on my main project.

    LINK TO DROPBOX

    UPDATE-

    Added a lot more to this project. pressing down will do a slide or airdash.

    -About sharing the .capx

    I plan on fleshing this out to a full fledged project so at this time i will not be posting the .capx if you have any questions as to how i achieved anything, feel free to ask and i will explain any of the mechanics.

  • very good, good job :)

    use key pressed for X where you are in a wall :)

  • Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?

  • Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?

    Niko the music is royalty free music i found, the sound effects are made by me with BFXR and the art was made on the fly as needed. it was more a test of making a generic platformer without any thought into the way the game looked.

    so all the assets being made and the game set up was a total of about 2-3 hours with the new levels i made and tweaks i made about 4-5 hours.

  • Really nice!!

    The enemy AI is really good!! Good work!

    I also made a Platform engine, only the movement though. Its an almost exact replica of Super Meat Boy's movement.

    You can check it here:

    scirra.com/forum/super-meatboy-example_topic72707.html

  • can you share the source code please ? i need to know how you did this

  • Agreed with burningcake, the capx will be very helpfull. The enemy AI is really impresive.

  • There's a glitch where you can stand on an enemies head and move with them (without taking damage), I've been having a hard time trying to reproduce it though. If it happens again I'll try and get a screenshot and tell you how I did it.

  • Agreed with burningcake, the capx will be very helpfull. The enemy AI is really impresive.

    he did a very nice work here! would really love the capx !

  • bumping .. really hoping

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  • BACLog

    Y U NO REPLY :(

  • BACLog, Nicely done! This is a great example of what makes Construct 2 so fantastic -- do you have any idea how long it would have taken to do that in flash?! (no need to answer, it's a rhetorical question <img src="smileys/smiley4.gif" border="0" align="middle" /> )

  • burningcake

    at this time I have no want to share the .capx as it is a project I am working on and intend to turn into a full fledged game.

    If their is any one portion you need help recreating or want any help on any specific action I am more than willing to help on that front.

    As it stands now, I have no plans of releasing this projects .capx to the general public.

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