Paper Planets Have No Gravity

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  • 5 posts
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Design for game, asset for game, game kit, UI design, completed design for game, mobile game, Gravity Shift
  • <img src="http://s7.postimage.org/fys6yjhtn/pplanets.jpg" border="0">

    12 levels of pure trial and error puzzling action. <img src="smileys/smiley17.gif" border="0" align="middle">

    Has been published on Scirra's Arcade:

    Scirra's Arcade

    And on Android Market (Phonegap)

    Android Market (Google Play)

    And it is still soundless (there is no sound in space, mind you <img src="smileys/smiley17.gif" border="0" align="middle">)

  • Just gave it a download and played a bit on my Galaxy S2 Epic 4g Touch. Love the graphic style, really stands out.

    A points system would add a bit more polish. Great job!

  • Moved to the Construct 2 creations board.

    Pretty cool game you've got there. :)

  • how did you upload to the android store?

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  • Thanks guys, glad you liked it <img src="smileys/smiley1.gif" border="0" align="middle" />

    I exported to Phonegap from Construct 2, then used Phonegap's build page (https://build.phonegap.com/) to build the game. I only had to make some adjustments to the screen size since Android has multiples resolutions and aspect ratios.

    To properly publish in Google Play you need a publisher account with google (US$ 25 last time I checked), then you can publish the game like any Android App. The only difference is on the signing process, it has one extra step when using Phonegap to build because it adds a debug key, so you have to remove it first, and that's it.

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