Onan The Barbarian Bench Press (webgame)

  • Finally finsished a follow-up to my original Bench Press game.

    athleticarcade.com/benchpressbarbarian/index.html

    It's brutally hard. If I ever make several new characters and bundle them together in a single game, Onan should be last one. It was also very challenging to make - especially to make the graphics look good in every lifting position.

  • Looks good. Good job overall, but you may wanna look into the name ( unless it was on purpose ).

    It may mean something different to some people and/or in some languages

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I honestly have to say, I enjoyed this more than I expected. I will give it another play later when I am on break and have some more time to play around with it. My only gripe, which is very small, is that the art style for the character (which looks awesome by the way) and the background are different. The character has high lights and low lights and the weighted black lines to add some details and then the background just looks a little unfinished. However, this does help keep the focus on the player instead of anything else on the screen.

  • Looks good. Good job overall, but you may wanna look into the name ( unless it was on purpose ).

    Thanks. It is on purpose - look at the differently sized arms! There are numerous allusions to “the act” in the game and in the instructions. That said, it’s meant to be moderately subtle and the mechanics of bench pressing with arms of different strength is the preceding basis of the game. It’s not the other way round – a game crammed into a joke.

    My only gripe, which is very small, is that the art style for the character (which looks awesome by the way) and the background are different. The character has high lights and low lights and the weighted black lines to add some details and then the background just looks a little unfinished. However, this does help keep the focus on the player instead of anything else on the screen.

    Thank you and valid points! I have done everything myself from scratch as vector graphics in Flash but the background was rather quickly done. At first the game was meant to share a generic gym background with the original Bench Press game, but I changed my mind after having found a style and setting that would work while not being too time consuming to make. And as you say, the intention is very much to the let the scenery remain in the background for the player character to pop-out.

    The background is separated into several parallax layers but that is hardly noticeable. I hope to animate the grass in the future though.

    The character graphics are also more dynamic than may be apparent at a first glance. Several muscles are individually attached to the “bones” and can vary in length and thickness depending on flexion/extension of the arms and shoulders. Overkill perhaps… but it does open up for future game variants :)

  • Ah, OK. I didn't even read that intro, just clicked to go to the main game. And my biggest gripe is that people don't read instructions before playing. I am becoming one of those people.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)