(SOLVED: Wrong name of animation! We need message errors for this!)
I used this tutorial to try to make my own pacman and also used ur capx file to finish the game since the tutorial isn't complete.
I have a problem:
My ghosts don't go back to main animation after pacman eats Bigdot, they stay "forever" in animation VulnerableBlink.
I already checked million times de part of "ghosts update animations" and everything it's ok... :S
Can you tell me what problem should be?
I added a textbox to show the VulnerableTimer, and the VulnerableTimer stops at 1 second. SO of course ghost doesn't change the animation. The question: Why it stops coutingdown? And in your game that doesn't happen (i have same thing below the comment "Ghost Animations Update") :S