Old Age Mutant Kung-fu turtle

  • I was wondering about android - I got the thing running on chrome via the browser - but I've no idea yet about how to package for mobile apps.

    It is (or was before I added the music ) less than 500k total, the only think is stopping the browser blurring the stuff - on android the built in web browser tries to interpolate pixels giving a fuzzy effect.

  • Good game!

  • Update : http://www.johnnysix.net/games/KFT07/

    Reworking the animation triggers to make it a little more reliable.

    You can jump off ladders

    Some other bugfixes.

  • Necro-bump - put it in the arcade rather than leaving it to wallow on the hard-drive.

  • ok , as i want the best for you i have some stuffs i must tell you :

    first of all your graphics are amazing (mouse,turtle, pizza,police, and WATER) i really liked the water when you jump from it and the drop water... anyway you need negatives not the positives ^^

    so lets say :

    1) the hearts of life why its on the middle of the game??? i think you made something mistake like it should be on corner or it follows the player not staying on middle.

    2)the attack is really annoying while i jumping the enemy run from me XD so do something while we are on standing not jumping...

    3)ladder???? ok i liked the ladder but when i go down from ladder why its attacking?? i want to go down as i go up (same animations).

    4)the checkpoint ( water ) is really perfect except the turtle why it has the same animation while he is swimming? we need more animation on it ^^

    5)i couldn't kill the boss or its just a sample of the boss so we telling you what you need..

    6)the pizza it should add some health like every 5 pizzas add half of heart or it add score

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    good luck on your game i wish you the best , keep the good work ^^

  • Very nice game! awesome don't let it collect dust or (some other kind of internet things...) on your hard disk.   just one thing how to kill that derp at the end?

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  • You have to kill then end boss from above, press space to zoom out if not already (I've not automated the zoom yet) climb the ladders at either end then do the jump/crouch attack on his head, with luck you'll bounce high enough to get back on a platform. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Here's progress - working on improved movement and zoom

    Click image to play. No boss or enemies yet, doing the whole thing from scratch to allow for more scope with mechanics, the old events were somewhat overcomplicated.

    <font color="red"><font size="4">Updated link, now has swimming!</font></font>

    Also added health and damage back in, but no death as yet.

    Walk under the dripping green goo, lose health, jump in water, gain health.

    Turtle now adjusts to angled walkways also.

  • Added more stuff - running jump, attack move, pain, damage, death and destruction.

    http://www.johnnysix.net/games/KFT09/

  • Levels are getting quite big now!

    So far still have to add back enemies, power ups and the like.

    You can do the zapping move up and down now, just hit jump/crouch while in air to get an extra boost.

    <font size="5">Version Alpha 10

    </font>

    Adding in Toxic waste, not sure whether to make it a power-up or just deco.

    <img src="http://www.johnnysix.net/games/KFT10/Preview02.png" border="0">

    Here's an overview of level 1

    <img src="http://www.johnnysix.net/games/KFT10/Preview01.png" border="0">

  • Keeps getting better and better! Aren't turtles faster in water than on land? ;) Swimming felt a bit sluggish to me relative to the other action.

    Toxic waste powerups sounds pretty sweet - perhaps they would make the turtle turn glowing green and cause AOE damage to enemies while he's kung-fu-fighting them?

  • Haha - good point! I will give him a little more speed in water maybe. Going to see if I can add currents/water flow into it somehow, a bit like the water zones in Sonic.

    Did you get the turtle airborn? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • That's some awesome stuff right here..

    The camera is great but have you thought about having it so that whatever parameters you are currently using to set the ScrollX/Y, you could instead use those parameters to set target variables "TargetX/Y" and have other events to make the ScrollX/Y itself move smoothly towards the targetx/y.

    just a thought to make the movement smoother.

    also a few questions :p

    Where do I find pixel webfonts!? or did you host your own?

    Are you using platform behaviour or are you using your own collision detection?

    When the character rotates to stand correctly on slopes, is that done with a variable attached to the slope or is there some sort of detector that works automatically for any surface? <(I tried doing this in The games factory years ago but utterly failed)

  • I am using this awesome plug-in by user Mipey here :

    http://www.scirra.com/forum/plugin-spritefont_topic45876.html?KW=spritefont

    I make my own fonts strips though - the font is a free font call Bienvenu

    Find it here : http://www.dafont.com/bienvenu.font

    <img src="http://www.dafont.com/img/illustration/b/i/bienvenu.png" border="0">

  • <img src="http://fc08.deviantart.net/fs71/f/2012/210/9/3/robot_enemy_wip_by_johnnysix-d591637.png" border="0">

    [tube]http://www.youtube.com/watch?v=_cUXJ64VEjk[/tube]

    Play to level 2, there's a monkey robot that follows you.

    Am looking forward to getting the next version of Spriter to have a go at maybe doing something a little more complex for the enemies - but for the moment, it's a pair of legs that spawns a body, so the legs adjust to the angle of the ground while the body stays horizontal.

    It's smart enough to jump most objects, but can't swim or detect holes yet. :D

    PLAY V11 HERE

    Some in-game shots -

    <img src="http://fc02.deviantart.net/fs70/f/2012/210/9/2/kft_by_johnnysix-d593p27.jpg" border="0">

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