[Mobile] BattleRogue - A monster battle game

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  • Hey everyone!

    Just like to show my newest game I'm working right now.

    It's a minimalistic monster battle game which is simplified in some ways.

    Battle mechanics works slots based.

    Not much features infos right now but there is some content like quests, upgrades, shop and some other stuff.

    Here are some screen I've taken with my iPhone 5S.

    <img src="http://imageshack.us/a/img716/7875/ffvs.png" border="0" />

    <img src="http://imageshack.us/a/img268/1865/w2ax.png" border="0" />

    <img src="http://imageshack.us/a/img22/325/jn8e.png" border="0" />

    <img src="http://imageshack.us/a/img577/8457/a2e9.png" border="0" />

    <img src="http://imageshack.us/a/img841/7430/tngf.png" border="0" />

    <img src="http://imageshack.us/a/img593/1793/r6h0.png" border="0" />

    <img src="http://imageshack.us/a/img34/9748/9mfp.png" border="0" />

    <img src="http://imageshack.us/a/img811/1830/95by.png" border="0" />

    Some more info is coming in the near future.

    Thank you and regards,


  • Seems interesting, Flat Design applied to a Game!. This sound like a fun concept! Any demo?

  • A very interesting project. I'm looking forward to its next steps.

  • It's looking better and better. Will follow progress :)

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  • Thank you guys.

    Right now I'm improving the UI and after that thinking about features I would like to see in the game.


  • Little update.

    Updated the menu icons at the top.

    And also you can choose from two differetn classes right now.

    <img src="http://i.imagebanana.com/img/gm116liq/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/wm09240l/2.png" border="0" />



  • Looks very refined! Love the simplistic graphics.

    How is the game played though? I can't seem to figure out from the screenshots...

  • Wow, the interface is just...

    ...so professional!

    I'm loving how well everything fits together,

    but could i inquire about the resolution you are making the game in (or did you just use the aspect option in C2)? What about the actual sprites?

    I am just curious about what's used by others for mobile games. :)

  • syncdot

    Thank you:) Battle is played like a slot machine where your character stats will

    be included in calculation.

    Thanks also:) The game is developed in 960,640 landscape resolution. The sprites are maximum 1136,640 to also fit the bigger iPhone screens.

    Little update:

    <img src="http://i.imagebanana.com/img/gs2w2xfq/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/k55bvj86/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/s9s9yhbv/3.png" border="0" />

    <img src="http://i.imagebanana.com/img/s0cflvw5/4.png" border="0" />

    <img src="http://i.imagebanana.com/img/x61ib4bi/5.png" border="0" />

    <img src="http://i.imagebanana.com/img/nn45itoz/6.png" border="0" />

    <img src="http://i.imagebanana.com/img/8cwj5noa/7.png" border="0" />

    <img src="http://i.imagebanana.com/img/i6nc2vqk/8.png" border="0" />

  • hmmm dunno about the flat design in a game of this type let alone any game tbh

  • Hey everyone!

    I've just managed to reach a "good" stage with the UI of the game.

    Mainly I focused on fixing bugs and getting everything work together.

    There are also some new features. Some of them you can see on the preview shots I've taken.

    <img src="http://i.imagebanana.com/img/1qxx22bq/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/m220mr17/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/nb9ttze3/3.png" border="0" />

    <img src="http://i.imagebanana.com/img/oqrnmbzj/4.png" border="0" />

    <img src="http://i.imagebanana.com/img/xm0x1v2k/5.png" border="0" />

    <img src="http://i.imagebanana.com/img/xnswzqs1/6.png" border="0" />

    <img src="http://i.imagebanana.com/img/i7lxr68x/7.png" border="0" />

    <img src="http://i.imagebanana.com/img/jzwjtiv0/8.png" border="0" />

    <img src="http://i.imagebanana.com/img/8ya6229u/9.png" border="0" />

    <img src="http://i.imagebanana.com/img/la1z0eps/10.png" border="0" />


  • Very clean. How exactely is a dungeon working? You have 9 squares, you click on one random to progress, finding a chest or a monster?

  • Very clean. How exactely is a dungeon working? You have 9 squares, you click on one random to progress, finding a chest or a monster?

    For the moment yes. Not very deep gameplay wise right now. There will may some more depth in the future.

    I definitely try to make a very very simple touch game which isn't complicated at all. So it's not that easy to add deep gameplay elements. There are still some elements which I try to figure out how to implent.



  • Little update:

    ? Fixed a lot of bugs

    ? Added three different difficulties

    (Added three regions instead of the words easy, moderate and hard)

    ? Added a chance of getting a bonus attack if you have an attack icon in one of the four slots

    ? Works now on iPhone 4, 4S, 5, 5C & 5S

    <img src="http://i.imagebanana.com/img/31uzgdvb/Foto1.PNG" border="0" />

    <img src="http://i.imagebanana.com/img/2fcnqc8a/Foto2.PNG" border="0" />

  • Very interesting. It's looking good. I Like it <img src="smileys/smiley1.gif" border="0" align="middle" />

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