Matrix raining code!

  • Not sure if someone's already done this one, but I'm sure the variants I'm posting here haven't yet been done. Here's some relatively simple examples of Matrix-esque falling code, all in glorious full-screen!

    Matrix Rain

    The most Matrix-like, using a mish-mash of glyphs I chopped up from various fonts like the Katana font listed below.

    <img src="http://dl.dropbox.com/u/41325628/construct2/matrix-rain/matrix-rain-screenshot.png" border="0">

    Check out the demo here: Matrix Rain

    And download it here: matrix-rain.capx

    Katana Matrix Rain

    Similar to the above, only relying on the Katakana font, and like the rest, uses Text objects rather than sprites.

    Check out the demo here: Katana Matrix Rain

    Download it here: katana-matrix-rain.capx

    Binary Matrix Rain

    Here's an interesting addition, a sort of precursor to a game project I'm currently working on, falling binary strings.

    Check out the demo here: Binary Matrix Rain

    Download it here: binary-matrix-rain.capx

    Comic Sans Matrix Rain

    Last but not least, made especially for all you Comic Sans Criminals out there, we have a Comic Sans variant! Using a colorful flurry of rotated characters, it's sure to be a favorite among graphic designers! ;)

    Check out the demo here: Comic Sans Matrix Rain

    Download it here: comic-sans-matrix-rain.capx

    Cheers!

    -DavidM

  • Wow awesome, sometimes it lags due to fullscreen, i think WebGL may help

  • Very nice demos.

  • Haha, these are very cool :)

  • "The Matrix is everywhere. It is all around us. Even now, in this website" :D

    Good work! Cool effect, which can reasonably use. Waiting for a next work! :)

  • Love these, and perfectly timed I am building a little fun shootem up side project using ascii art and wanted something just like this for one of the game dynamics. :) Ill have to add you into the credits heh :)

  • Thanks everyone, for your thoughts!

    Joannesalfa, you can actually change the MaxChars variable in the .capx files. It's a global variable right at the top of the event sheet that limits how many Char objects will be onscreen at any given time. Setting that lower can yield a better FPS on some PCs. I just posted the files in the state they are since they ran perfectly on my PC.

    AJTilley, I really love ASCII games and in fact, have a C2-based ASCII editor I've been working on as well. I'd love to check out your game! :)

    Cheers!

    -DavidM

  • nice!!

  • Ugotsta, I am currently working hard on getting fluxation in a better more playable state and building some art assets for a platformer but I am adding little by little a bit more to the ascii game every week so hopefully Ill have something fun to play soon :) and it will probably include a smaller version of your matrix ascii code and I might use the binary one for a bonus level I just dreamed up.

  • Super well made dude.It's sooo impressive. This is great!

    Now I thinking of taking a blue or red pill...

  • Awesome !

    The Matrix is my Favorite Movie !

    Even more than the Star Wars Trilogy ! *Gasp*

    Good stuff ^^ Keep it up

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  • Super well made dude.It's sooo impressive. This is great!

    Now I thinking of taking a blue or red pill...

    Remember, ignorance is bliss :)

    This is awesome, thanks for sharing it!

  • Well, that's the most fun I've ever had building a 404 page.

    Thanks for the grunt work; I left a link to this post in the HTML source code.

    imperativeideas.com/404.shtml

  • Well, that's the most fun I've ever had building a 404 page.

    Thanks for the grunt work; I left a link to this post in the HTML source code.

    http://imperativeideas.com/404.shtml

    Hahah, best 404 I?ve seen in a long time.

    The Comic Cans one made me laugh ;]

  • Very cool idea. Well done!

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