A couple weeks ago I made a Super Meat Boy example. The idea was to see if I was capable of recreating the movement and controls of such a top notch game.
Then a couple days ago I though to myself, could I implement some other features SMB has?
So I implemented deaths, respawns, win conditions,the replay feature and tweaked the movement I had.
Then casually talking with my brother we came up with an idea for a game, a full game, not only a prototype and this is the result.
Little Soul Master.
Little Soul Master will be in the gameplay perspectie what we could call(and probably almost everyone will) a Super Meat Boy clone. But hey! I love Super Meat Boy and if I come even close to making a game as polished and fun I dont care what people could say.
In the Story deparment is where the biggest differences appear.
BASIC Description: Although the "Hero" is trying to reach someone in every level, he is not trying to rescue a Princess/Girfriend, in fact he is rescuing no one. He is trying to catch his rebel soul.
The "Hero" is a Soul Master, well... A Little Soul Master and his job is to steal as many souls as he can from the living world, but lets say that he is a little weird for the Soul Master's standards. He likes to wear a baby blue outfit instead of the traditional black, he also only gets souls from bunnies, squirrels and the like... He doesnt even steal their souls for enjoyment, he only does when this little creatures are dying, so they wont suffer anymore.
Because of this particular behavior is that his own Soul is the target of every joke in the underworld. So his soul, tired, decides to escape.
The story is planned to be voice acted, and in every level the story will progress, as the "Hero" gets closer and closer to having his soul back.
The idea is to have a weird and funny story to enchance the hopefully fun gameplay without leaving it as a simple excuse to give sense to the gameplay. The Story is planned to be as important as the gameplay.
Please, give me your feedback if you feel you can in this early stage and with so little to actually see.
I'll keep this post updated as development advances.