Hidden Jewels - My first creation

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Welcome! I-Spy (Hidden objects) is an educational puzzle that is more than just seek-and-find activities.
  • Hi ppl! I'm Nagval333 aka 7thReactor (kind of brand name) <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I have spent a few months with Construct, with a forum and with a idea to make my game. So now I want to present my first android game Hidden Jewels!

    My apologies for too many words about one small game. You can just skip the text, download the game and write your opinion about it, I'll be very grateful!


    My education is far away from programming, therefore I decided to start with Construct2. At the beginning I was planning to make some kind of pixel RPG with an emphasis on dialogue and atmospheric story. But after a month I have realized that it's too much for me (Exploring Construct, graphics, music, etc from zero). The second option complete opposite - a simple memory/attention mobile game with a minimum graphics/animation.

    Graphics - I was needed a bunch of different jewels for a game. I decided not to use outsource content but only made by me. The problem was that I am not graphic designer and I never works with graphics tools. So I started with Inkscape (vector graphics editor) its free and got many tutorials on an internet. Some of my Jewels, game Icons and Logo evolution:

    music - I have tried different software like FL studio and Audiosauna, have read bunch of tutorials but did nothing worthwhile. So in the end I decided to use free content. Many thanks to: http://soundimage.org theme: THE MONKEY ISLAND BAND by Eric Matyas.

    Testing (besides intel xdk simulators) - Asus MeMO Pad HD 7 (ME173X) and Sony Ericsson Xperia Ray (ST18a) (the last one have run it with lags)

    Future plans - Other markets besides Google Play. Version for Windows Phone, maybe BlackBerry10 and landscape version for Samsung/Windows desktop devices. In the future, if the game will be OK, I'm planning to add Google Play - Leader board and Achievements function, maybe the more detailed Scene achievements statistics and of course more new Scenes.

    So guys i would like to see what you thinking about it, some comments or advices <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    P.S It's take me about 2 months to finish this game. The weigh before build was about 2.8 megabytes. It's means 1.4 megabytes per month !!! Great efficiency <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

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