Thanks! I am trying to get the sprite viewer to launch from inside the editor. If i get that finished there will be another update. It will cut down on the 2 package sizes because they will share the same DLL and asset package. It should cut the download in half, and Keep everything in one tidy little package :)
It is 8x8 because that was the specs for the game i am planning. 8x8 maximum for the body, and 8x8 maximum for the head. I put them together in-game.
The next full version will actually be the matrix editor I am working on . I am including a small animation module, so modders for my next games will only need to learn 1 application.
The matrix editor is to make little houses and dungeons that will be randomly generated around the map. The houses and dungeons will consist of pre-made room's (matrices) that will be glued together semi-randomly.
There will be Solid walls, a Background drawing tool for floors and terrain. A light tool for adding lighting sprites, and light effects, and a tool for adding "prop" tiles. And yet another tool for AI pathnodes.
For making the animated characters the user will just need to select a solid texture, and color, and click the animator button to see the frames, and the animation viewer.
The grid can be set all the way up to 32x32, and the new selection tools will make animating large sprite a lot easier.
Hope to have this ready sometime next week. I have the solid tiles all in there, and drawing. I have a Themeable GUI, just middle mouse button to change, and auto-save the Theme for you.
here is a peek:
<img src="https://photos-3.dropbox.com/t/0/AADgCHZlVM-9-OmOKL6Xvrz_KHLugdhgVKbKpEm6_GRWQw/12/1660874/png/1024x768/3/1378807200/0/2/MapEdit.png/ud8SRyzsURJmzf49Ck4yZ-edcCX0_GJqcM_De2YqiPo" border="0" /><img src="https://photos-3.dropbox.com/t/0/AADgCHZlVM-9-OmOKL6Xvrz_KHLugdhgVKbKpEm6_GRWQw/12/1660874/png/1024x768/3/1378807200/0/2/MapEdit.png/ud8SRyzsURJmzf49Ck4yZ-edcCX0_GJqcM_De2YqiPo" border="0" />