Im building this F1 Racing game.
And it was time to show u my progress.
Here is the Demo of the first cirquit.
WebGL and chrome Needed
<img src="http://ruimteschool.nl/F1/Screenshots/Intro.jpg" border="0">
<img src="http://ruimteschool.nl/F1/Screenshots/ChopperScreen.jpg" border="0">
Every cirquit starts with this menu from inside the helicopter circulating around the cirquit at a high altitude. (U can even hear the blades spinning <img src="smileys/smiley4.gif" border="0" align="middle">)
U can tune the difficulty by adjusting the slow or fast slider bar.
I aim for adults and young childer to be able to play this.
So the slow setting is really for the latter.
Steering ratio can be adjusted (which is automaticly adjusting to the speed you are driving at, so the faster u go the slower u steer)
Yep u need to use the brakes some times <img src="smileys/smiley36.gif" border="0" align="middle">
And the grip settings does what it says.
It gives u grip or it does not.
U can even drift your F1 car around the track if u would like to.
And u can save your settings localy to your browser.
<img src="http://ruimteschool.nl/F1/Screenshots/ChopperScreen2.jpg" border="0">
As u can see here, there can also be raced at night.
In fact u can switch from day to night by the push of a button (Which i still have to make in the "helicopter" menu)
Or u can use the day and night cycle.
The day and night cycle brings a whole new level of racing difficulty.
<img src="http://ruimteschool.nl/F1/Screenshots/Race.jpg" border="0">
Ai cars are not based on the bullit behaviour of construct 2.
They also use the car behaviour.
So the level of ai control is very nice.
They brake like your car does.
Steer the same.
And they react to collision.
When they slam into you, they push the brakes, slow down and re-accelerate.
When they collide at high velocity they react different.
This also goes in acount for Ai vs Ai collision.
<img src="http://ruimteschool.nl/F1/Screenshots/Race2.jpg" border="0">
Here u can see a little night racing.
Not all parts of the track are well lit, so your headlights come in handy, but only offer u a narrow look on the track ahead of u.
<img src="http://ruimteschool.nl/F1/Screenshots/KingOfTheLap.jpg" border="0">
Every player can become the king of the lap.
And ultimately win the race
Pits are necessary.
U can avoid them for a few rounds, but dont wait to long or your car will come to a halt.
<img src="http://ruimteschool.nl/F1/Screenshots/InGameMenu.jpg" border="0">
There is an in game menu where u can set the laps.
Set race or practice.
Tweek the car to your perfection.
Save it, and reload it.
The tweeking of the car is done in comparishment to the slow or fast speed settings.
So if your car steers nice at the slow settings, it should also do the same at fast settings.
Then there is the race cam.
I managed to implement a scrolling cam that reacts slower and really dynamicly to the way you race.
How... it works?
Visit the Tutorial
<img src="http://www.ruimteschool.nl/F1/Camsystem.jpg" border="0">
The cars have gears (Automatic but they do have them), so the accelerations are like real cars.
Later this week i wil be adding fuel and setting the pits active.
Im all ears to your suggestions & comments.
So if u have thoughts on/for this racer, il be reading them. <img src="smileys/smiley1.gif" border="0" align="middle">