Thank you again for your compliments on my artwork and game. I'm still hoping to improve, resize and redraw some elements, especially the background at the start menu(Lack of free time is a cruel mistress). I hope to add new content, sound as mentioned as well as your improvements/suggestions.
I've noticed a niggly problem with whether you click or hold the LMB while shooting the fruit. Occasionally I would shoot and clearly hit, but the shoot wasn't counted and not 'miss' sprite was created. However, if the click was held, then the action was better registered.
PixelAmp: I found that I missed a fair few times as well. The hit boxed are elongated over the sprites to increase the chance of hitting. But I think I need to rework the click or hold LMB action. At the moment, once you level up, you get an ample ammunition capacity.
My plan is to lower the hud, keep the XP bar at the bottom, the points/level part above the leaves. And rotate the axel for the magazine to the left. That should give enough room I think.
Thank you again to the compliments on the artwork. The tool I used to create it was a software package called "Artrage: Pro", I would also very occasionally use "GIMP 2.6".
Artrage has a tool called the "Sticker Stamp". Whereby, for the leaves/grass etc... I can draw in grey about 6 different styles of leaf/grass blade. Convert them to a stamp (with a set of them flipped), then spray them with a randomised rotation, hue, saturations etc... level to make it easier to produce larger sceens like the back ground.
The main sprites and text were simply hand draw with a bamboo tablet within Artrage Pro using layers. They are are bitmap as opposed to vector in creation.
mrsponkie: I've only dabbled in Inkscape, and so I'm not very familiar with it. It would take me a while to produce the artwork I needed. If I had Illustrator/Flash I may have used them to produce vector artwork incase I needed the same for a future larger project. But I used Artrage instead.