I am repeatedly told marketing is more important than making a good game.
This is certainly true from what I am seeing with this. I made the age old mistake of believing you can put up a half decent game on the play store (because you see so much tosh charting highly) and it would get a decent user base with ease. Seems not. I am currently sitting at circa 30 downloads and every single one of those I worked for, I don't believe any are organic finds via the store itself.
Whats frustrating is while I am not foolish to believe Crazy Wings is anything special everybody I have forced to play it appreciated it and insisted on trying to better their score. I think there is no doubt a game needs hype to make people download it, without it... you don't have a cat in hells chance!
On the flappy bird clone thing, I have to admit that this grew from the question "how can I make flappy bird deeper and more fun?"
I really need to get the social sharing stuff working, I had to pull it from the release as my homebrew service I was running to ping sharing to FB wasn't quite working. My solution revolved around calling a URL with the browser object that then, from my server did the FB posting via a PHP script. If I can get that PHP script working beautifully smoothly Ill share it with the community as it currently seems the only way to do social sharing from a mobile device.