Feedback on my space game so far

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From the Asset Store
Spaces Ambience contains 102 Sounds: 53 track and 49 sounds
  • Finally resolved my elastic collisions issues (or so I think and hope), and would now like some feedback on my game so far.

    All artwork used is royalty free or from a content pack, so please judge the gameplay and not artwork.

    Space Game

  • The game looks good. Good control.

    When the shoots go out of the screen, they appear on the other side, maybe will be better they be destroyed when go out of the screen.

    And the alien ships don�t have sound when are destroyed.

    Good work!

  • You're right, I need to add a sound for when the alien ships are destroyed.

    Any features you would like to see? Currently on the to-do list is power-ups (like getting health back).

  • Excal

    pretty good so far,

    like to follow your progress

  • What do you think of enemies being able to pick up power-ups? This would create an interesting dynamic where the player races with the enemy ships to grab the power-ups.

  • Update: Power-ups are now working! As long as you are in an active wave, there is a 2% chance a power-up will spawn. Once it does, you will have ten seconds to grab it. Note that enemies can grab power-ups too!

    Right now the only thing power-ups give you is health back. However, if an enemy grabs one he gets health back instead of you!

  • You must put the game version on title screen so when you update the explorer you can see if you are playing the new version or of the cache <img src="smileys/smiley2.gif" border="0" align="middle" />

    I see the power-ups, but that appears randomly. If you spend so much time to destroy the asteroids, you can fill all health without problems.

    Some ideas <img src="smileys/smiley2.gif" border="0" align="middle" />

    When you kill all enemies just at start of stage and then kill the asteroids can be a little boring. Maybe could be good idea generate some enemies on amount of time. Of this form, the player need complete the level in a time and add a challenge to the stages, and the enemies spawn every time and add difficult and variety to the gameplay.

    A comet could appear at some point in few moments, crossing the screen and making damage if the player touch it. maybe can hit too on asteroids and enemies.

    Good work, continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • You're right, I need to set a condition for the health power-up to appear so people can't just idle during a level to eventually refill their health.

    I like the idea of spawning more enemies during a wave. Most likely I will have half the number of original enemies spawn after some time in a wave, rounded down so it doesn't become too difficult.

    The comet idea is interesting, and I'll definitely think about including it!

  • Added a new feature: an ally ship will now spawn at the start of each wave, starting wave 3!

  • I've updated the game so it is more fast-paced (and exciting).

    Player ship turning is now faster, and asteroids do not have to be destroyed to move on to the next level - only enemies do.

    Still having some issues with the ally ship AI being not as good due to 'pick nearest' being kind of slow.

  • Game updated again! Give it a try!

    Added some music, replaced some of the placeholder sound effects, enemies now fire at variable rates, and general bugfixes all around.

  • Looks really good! However, it's a bit disconcerting that you slow down so quickly when not using the thruster. In space, that shouldn't happen at all!

  • This is true, but trust me, if there's no slowdown things get out of control pretty fast!

    I don't want to force players to have to use the brake key except as an emergency brake kind of thing.

  • Nice work, much better than the last version. Continue on this way! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Looking better every update, keep it up! :)

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