<img src="https://dl.dropboxusercontent.com/u/66781112/imgs/640x480.jpg" border="0">
Well, I am developing a game called Esfarelante to html5.
I'm trying to refine the block structure of the game, for now I'll not yet provide a test version, I hope to do that soon as possible.
for now I will just say that a game similar to the purpose of the Mr. Driller by Namco.
[COMMANDS::Touch, Mouse, Ketboard, Joypad]
-movement keyboard -> ASD or the ARROW KEYS
-jump keyboard -> W or UP ARROW KEY
-bite keyboard -> P or O (Letter 'O')
-pause -> ESC
-movement joypad -> LEFT ANALOG
-jump joypad -> UP LEFT ANALOG or A BUTTON (xbox controll)
-bite joypad -> X BUTTON (xbox controll)
-pause -> START BUTTON (xbox controll)
[UPDATE:: 15/05/2013 ::]
-added New font was applied in the game
-added integration with facebook and can post the score on the timeline
-GAME-MODE ?ARCADE? was temporarily blocked, only ?TIMEATTACK? released
[UPDATE:: 11/05/2013 ::]
-added advertising of Clay.io in load screens
-added a new Background in game
-added character and itens ART FINISHED
-added "game mode" screen - where the player will can choose "Arcade" or "Time Attack"
-added "select world" screen - when the player is playing in "Arcade" mode
-added NEWGAME-MODE "Time Attack" - The player can challenge others esfarelantes around the world in a ranking! (still being tested and implemented)
-added in-game sounds and music
-added shrimp pickup-effect
-added in-game tutorial
-added life counter and life's indicative balloon
-added in-game pause screen
-added broken hardblock spritesheet