Echo Thrust

0 favourites
  • 15 posts
From the Asset Store
9 orchestral + 9 alternate chiptune-style arrangements of dynamic, RPG-style music for your media project.
  • Hello all.

    I've ported an old Construct Classic game of mine to Construct 2.

    It's called Echo Thrust.

    The aim is simple collect the hearts on the level. Each time a heart is collected an echo of yourself is created an follows the path you took, you must avoid these echoes, the more hearts you collect the more echoes are created.

    You can play it HERE

    Old Construct Classic thread is HERE

    Post your scores :)

  • Very cool, only problem is that hearts stopped spawning for me after the 3rd or 4th =/

  • That is a very cool game! I really like that retro graphic feel too. I grew up playing a whole lot of ASCII games.

  • Hi,

    The game is good and the style of the graphics of this game is special.

    <img src="smileys/smiley32.gif" border="0" align="middle" />      <img src="smileys/smiley2.gif" border="0" align="middle" />

    I like a bigger game screen(800x600) but the current size of the game screen is also nice.

  • Hey, May be a problem but chrome crashes after i get like 20 hearts because the scripts use up too much memory.

  • Very cool, only problem is that hearts stopped spawning for me after the 3rd or 4th =/

    Yeah I've had that happen can't seem to pin down why it does.

    That is a very cool game! I really like that retro graphic feel too. I grew up playing a whole lot of ASCII games.

    I think the graphics of the original put many people off. I was going to change them but still had the files so they got reused.

    Hi,

    The game is good and the style of the graphics of this game is special.

    <img src="smileys/smiley32.gif" border="0" align="middle" />      <img src="smileys/smiley2.gif" border="0" align="middle" />

    I like a bigger game screen(800x600) but the current size of the game screen is also nice.

    Thanks. A bigger screen might be OK but I don't think the browser will cope with more echoes on the screen.

    Hey, May be a problem but chrome crashes after i get like 20 hearts because the scripts use up too much memory.

    Thought something like that would happen I have an array storing the data for the echoes to follow it's probably that. Still it was a fun experiment in Construct 2.

    Thanks guys <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Score 2.

    I took the first heart, and never got another one.

    Firefox 7.0.1.

    Too bad, seems fun. Keep up working on it ^^

  • Cool game!

    15, then it froze up

  • Game was fun, and really once you get past 20 it is unbelievably hard so not a huge problem that it crashed.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I tried again, and like Tom, 15 and it did not spawn again.

  • Great game, how did you get the 'echo' to work on the ai? That's so cool!

  • Can't believe I made this 3 years ago doesn't seem that long ago.

    If I remember correctly I stored the player's position in an array. When an echo is spawned it starts a timer that adds to a instance variable then I used that variable to get the player position in the array.

    That's why the game preforms badly, that and Construct 2 & HTML5 where pretty new at the time. If I looked into it now I could probably get the game to run better as Construct 2 & HTML5 have come on leaps and bounds.

  • really fun game buddy! Great unique concept!

    Definitely beaverlicious!^^

  • Cool game!

  • Cool game!

    quote]

    :D really fun game buddy! Great unique concept!

    Definitely beaverlicious!^^

    Thanks guy's. I tried it again myself and was surprised it runs quite well considering it's age. I got 17 hearts but there wasn't any slowdown.

    Looking back it was probably created with Construct 2 R61 or R62.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)