I like how fluid the game is and the graphic styling, reminds me a lot of maple story. I can think of 3 things that you could add (not that it needs it)
1. Attack while running, jumping, hanging
2. Sliding, which could be used to go under enemy attacks or get into tough spots.
3. Dashing, which could combined with jumping to reach higher places or jump over enemies
I also like the ledge hanging and flipping as well as the wall jumping, nicely done, these mechanics were easy to pick up and use effectively.
"..reminds me a lot of maple story" kkk, thats because the character is practically all based on maplestory man kkk
In the future I will be creating a own char, but now I don't have enough time and neither ability to draw one <img src="smileys/smiley6.gif" border="0" align="middle" />
So, about the suggestions:
1?: Focusing in the second one, I will be adding something like a "skill cancel" + evading, that will allow the player to run, evade from attacks, etc. But the idea of getting on tough spots I couldn't understand, you mean to get pass over a tunnel or something with lower height than the char?
2?: When you talk about dashing... you mean about running? <img src="smileys/smiley5.gif" border="0" align="middle" /> If it's that, it will be integrated to the "skill cancel" <img src="smileys/smiley2.gif" border="0" align="middle" />
3?: There is already a attack while running, but I've only noticed that it isn't working after I upload the game to the Arcade <img src="smileys/smiley22.gif" border="0" align="middle" />