A Desert Challenge v1 (RTS game)

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From the Asset Store
10 isometric and animated Strategy Game Buildings in two Colors.
  • Hi all.

    I have got to a stopping point on the RTS game I am creating. I've made a scrimmage option with four game types and the first level. I figured I'd take a break and ask for some input before I continue with the rest of the levels. I've uploaded the game to the Arcade for everyone to try.


    <img src="https://dl.dropbox.com/u/85970794/A%20Desert%20Challenge%20icon.png" border="0">

    I'd like some feedback if you have time to reply. I know of two issues right away. Specifically, I've included an options panel that you can tweak the game settings with. Please utilize this and let me know what you thought the best settings were for fun as well as balancing.

    <img src="https://dl.dropbox.com/u/85970794/OptionsDisplay.png" border="0">

    I know there are some problems that I need to fix and I haven't found the solution yet. First, the AI units will sometimes freeze. I'm trying to figure out why and I think it has to do with their 'behavior state' at various points in the game. Second, I am not an artist. I realize the graphics are not top notch, but I hope to improve when I finish the rest of the levels. We'll see - it's not my talent. Third, you can scroll around the maps with the mouse by touching an edge of the screen but the right side of the screen isn't working in the Arcade version. It works on my computer, so I'm trying to determine the problem.

    Finally, I hope you enjoy the game. I couldn't find too many real time strategy games posted to the Arcade so I hope it's a nice change of pace.

    <img src="https://dl.dropbox.com/u/85970794/GameAction.png" border="0">



  • Hello, it?s a nice initiative. I don?t have much time to play right now, but you need to work your controls better.

    Return+Mouse click to select units is very counter intuitive. You should try to work a click+drag selection box.

    There need to be a identifier when a unity is selected or not too.

  • When making it, I was trying to decide if unit selection would be the typical band select as you described or not. I decided to try a different method where you 'paint' the units you want to select. I thought it was a faster method of selecting, but if the consensus is the band selecting is better, I may change it.

    As to the other issue, I tried to make the units a different opacity when unselected. It may not be a big enough color difference though.

    Thanks for your input.

  • Something is glitchy with the upload process to the Scirra arcade. I fixed the issue mentioned above concerning edge scrolling with the mouse and then submitted my game through the update process. Upon approval and update, now the options menu is messed up. It works fine on my computer and it works fine at this dropbox link. It was working fine in the prior version I uploaded and I didn't change any elements that would affect the options menu. Anyway, here's the dropbox link to play the game since the Arcade version is not working quite right.


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  • You could try find an artist to work with you, if you can't, it's always good to try be independent.

    The graphics are the only thing that I don't really like.

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