Cybernetic Overload

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  • 11 posts
From the Asset Store
Custom designed and source weapon sounds, this audio asset armory is a storehouse of ready to use Cybernetic firepower.
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    <font size="4"><font color="brown">No story, no plot, no adventures...</font></font>

    <font size="4"><font color="brown">Shoot, destroy, survive!</font></font>

    Old school, arcade style little shooter.

    Survive all enemy waves and destroy as many of them as you can.

    You have only one life so be careful.

    <font color="brown">Cybernetic Overload</font> is a remake of my old game made in CC.

    Play it on:



    Download original game here: Cybernetic Overload (CC)

  • Look rad , can't play it now tho , as I'm on my NeXus tablet , I'll be sure to give it a try

  • Gave this a whirl. Definitely gets challenging later on, but the difficulty ramp doesn't feel off at all.

    Great graphics and sound effects.

  • Looks really good and consistent graphics and audio-wise. I wonder if we are using the same software to generate those sound effect.

  • Niko Probably yes. Most of them was made two years ago in sfxr (bfxr younger brother). For this version of game I've only remastered some of them and add a couple of new ones.

  • Yeah really well put together. A lot of nice little touches like the spent shells bouncing off the enemy sprites.

  • Yeah, I'm using sfxr as well. Didn't know about bfxr though, gonna check it out.

  • Its pretty fun. Nice work Shinkan.

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  • I like game, and I got the top score(Yaay!) ! But I have some little nitpicks:

    • The game seems to be slightly larger than Kongregrate's window which means part of the screen is cut off.
    • The rockets don't seem very useful to me, but maybe I'm missing something.
    • When you have double lasers you have to be careful not to pick up a single laser "upgrade", which I personally don't like.

    Anyway, good job!

  • Erfeo

    • fixed the game window. I've uploaded a new version with little bug fixed last night and forgot to change resolution size for the Iframe - thanks for telling me :)
    • Rockets... yeah they kind a useless for now. I'm thinking about converting them to homing missiles, to follow on enemy you have clicked on with right mouse button.
    • this is last one is a "feature". You indeed have to be careful to not pick weaker powerup :)
  • Just got approved on Newgrounds with 3.08 stars. Not bad, not bad at all.

    Thanks to everyone for playing and voting :)

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