So, here's what I've been working on in the past few weeks:
The plugin that's powering the engine needs some tweaking, and I can't decide if it should be a behavior that you plug into the "turret", a plugin that aims globally regardless of source, or if I should integrate it in my turret plugin
In other news, here's a missile behavior I'm working on:
Move your ship with the arrow keys.
The current problem is that the missile is too easy to avoid. I have to improve the accuracy there!
Also, there's a weird shaking when the missile is within a couple degrees of difference from where it should be.
I love the missile example! Feels almost right besides being a touch too easy to avoid. Great job! I have had that wobble when an object is almost on top of another. I did not fix it. I hacked around it by never have the object reach the others 0,0.
Develop games in your browser. Powerful, performant & highly capable.
if the missile misses fly straight and should also find another target also when the target will be destroyed before
Both look pretty impressive :)