Clyde - Official topic (iOs - Android - Wp8)

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  • Hi all,

    Clyde is slowly approaching its final development phase, so it's time to start an official topic.


    Clyde is a retro style platform game heavily inspired by Sega classics like sonic and wonderboy.

    It features 5 worlds, 35 levels, two gameplay modes, and a lot of power ups and secrets.

    I plan to release this game on all mobile platforms (iOS, Android and Windows Phone 8) before the end of Q3 2013.

    Stay tuned for more info!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Wow. Nice game. Somewhat more reminiscent of Nintendo and the SNES (which both had more colourful graphics than SEGA) than SEGA and the Genesis era, isn't it?

    Too bad "On All Mobile Platforms" is a bit of an overstatement, though.

    This could definitely need a WebOS port, as well.

    Assuming you use Phonegap, any particular reason you won't release it on other platforms?

    EDIT: Never mind. Just found an older prototype video and saw you were using AppMobi (which, apparently, supports Windows Phone 8 now).

    I'd still love to get my hands on the package, to see how well it would perform under the most recent Phonegap.

  • Hi Blinx123...

    I switched from appmobi to cocoonjs for iOs and Android and i'm using a slightly modded windows phone 8 template (html5 on wp8 is nearly native).

    I'd like to release Clyde on other minor platforms (BB10, TizenOs and maybe also WebOS) but I'm developing this game all by myself (code, gfx, music, sfx... everything, and this is my spare time hobby) so I don't have enough resources to afford every mobile device out there.

    But if Clyde will make decent sales I'll be happy to port it to other mobile platforms.

  • Hey Knifegrinder.

    Good to hear.

    If you need help porting Clyde to other platforms, feel free to drop me a line.

    I already own a WebOS device and plan on buying a Blackberry Q10 before long.

    I'd be extremely interested in how well Clyde runs under Phonegap.

  • very nice game

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  • Looks really cool - love the graphics and sound. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Are you going to put a beta out soon?

  • Looks really cool - love the graphics and sound. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Are you going to put a beta out soon?

    Thanks! The game has changed a lot in the meantime, I'm redrawing also a lot of GFX to smooth the charachters animations. "Unfortunately" I have a lot of real job (I consider myself an hobbyist C2 user) so the release has been delayed to the first months of the next year. I don't have the need to release it to make quick money and this helps me a lot.

    I consider this game like a little piece of me, it contains a lot of little citations and tributes to the 80s and 90s gaming.

    For example every music track contains at least a sample of the old C64 SID soundchip, the non linear map-based gameplay is inspired from the old Gameboy Super Mario Land 2, the charachter response and inertia has a lot in common with sonic the hedgehog, even the name Clyde is a tribute.

    I just wanted to make a celebration of the good old gaming era, so you have cumulative power ups but you can't buy them through IAP, you'll have to swear at your phone to get them all <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm just waiting Ludei to fix some audio bugs (and me to figure out how to make a proper gameclosure installation on my system, unfortunately I just hit on one of the few stopping issues of this platform) and then I'll start working on a playable demo with some levels, in the meantime I'll continue to polish it day by day.

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