Thanks for the comment Sqiddster. :)
I know what you mean about the graphics being bad. It was released in this form because I can't afford the art (yet), and I noticed a lot of games are being sold with similar or worse visual quality while making a profit. Hopefully I can pay for an artist through some sales, and my Kickstarter campaign (made for this very purpose).
My saving grace is that most Rogue-like fans are fine with bad art, as long as the game is fun... which I am hoping they find it to be! But you are right, bad graphics equal loss of customers.
Thanks again for the input!