Bubble Boule

0 favourites
  • 13 posts
From the Asset Store
Template for a bubble shooter, fully documented in comments and video
  • Hello ! <img src="smileys/smiley2.gif" border="0" align="middle">

    Here is my second "arcade" game, after the tetris I wanted to try a "Bust a move"-like game. I still need to polish it but its playable


    controls : use the mouse to aim. <img src="smileys/smiley12.gif" border="0" align="middle">

    known issues :

    • hitting the wall near a bubble when there is not much free "space", the bubble doesn't find where he must go.
  • Hi!

    update v002 :

    • explosion sprite
    • bubbles fall faster
    • score + combo bonus

    Play v002

  • Hi

    Can i have a .capx ?

    You use HexTX for place of the ball ?

    How ?

  • Would be awesome if it had progressing levels instead of hitting "restart" every time someone wants to play again.

  • hi, sorry for the late reply.

    webdynamic I see my capx doesn't work anymore since all the update

    but all I did was create 6 "grey" balls around the one that get hit, those are the 6 potential positions (maybe 4 is enough(?))

    then, juste update and check if free

    for the inital position, each have their own local x,y coord variable, if y=impair, I just add +20 at their objet.X

    robert that is planned, but I still don't know how I'll implement this (procedural, table?), I've already had a line at the top that make the bubble progressively go down

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thanks dani

  • Good!

  • nice work! :)

  • thanks!

    But now since the r102 update with the instance, I can't make it work anymore lol.

    The problem is that that I spawn a bigger "scan ball" on the touched ball to detect the other that must explode within the same "turn".

    And I put all that in the same "while" loop.

    I read the event on the top of the one that use the spawning must end first before the new instance is detected. I didn't find any work around yet <img src="smileys/smiley18.gif" border="0" align="middle" />

    I'll probaly make a topic in the "how do I..." forum.

  • Not Bad for your second game :D

    robert , It is not so hard !

    Just restart the layout on button clicked ...

  • Hi! Update!

    I "re-wrote" almost everything since lots of thing were broken with all the recent updates.


    known issues :

    • just don't spam the mouse clic <img src="smileys/smiley17.gif" border="0" align="middle" /> ;
    • sometimes, the ball doesn't snap when it hit the top line;

    to do next :

    • levels & difficulties
    • draw custom level (just not random)

    There is still a lot to do to make it a polished game <img src="smileys/smiley12.gif" border="0" align="middle" /> (powers, bonuses, animated characters, sounds...)

  • pretty cool. I like how the aiming reflects off the side walls

  • Great work.

    Any chance to study your capX?

    I tried this with fill, and match 3, but its to complicated.

    Maybe yours is made simpler?

    Anyway, i like the game play :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)