Bevar in the Wild Kickstarter!

  • btw I hope that the current game state is not final...

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  • coolernow123 It's not, like I said, we need money to make the game better, (graphics, music, etc.)

    Dave Hailwood Thanks! I'll check it out.

  • ...I started making games when I was 11, I went straight into making online games with Visual Basic 6...

    Wow, I tried doing the same thing at the same age (with a newer version of Visual Basic) and I broke down! <img src="smileys/smiley3.gif" border="0" align="middle" />

  • > ...I started making games when I was 11, I went straight into making online games with Visual Basic 6...

    Wow, I tried doing the same thing at the same age (with a newer version of Visual Basic) and I broke down! <img src="smileys/smiley3.gif" border="0" align="middle" />

    Hahaha, I remember I started working with Sploder, then I moved to Unity. I freaked out after that, and I still find it hard to use, though I'm learning :)! Also, QUOTECEPTION!

  • While I think it's great that you guys are trying, lets be honest here,

    You want people to pledge money, and they want an end product...

    There is much talk on this thread,most concerning the video, but where is the game? I see, two characters and one tree...

    Considering Your campaign ends in June, Your release date of July seems very optimistic for a game that is supposedly unfinished...

  • Hi, well done on getting this far, however, I think you need to share more detail about the game, as watching your kickstarter video it didn't show me anything..

    Maybe get inspiration from others ?

    kickstarter.com/projects/276587736/omega

    on omega he not only talked about it but showed it working and with a demo to play...

    A voice over works just as well with a video of the game in play or wide range of screen shots; esp if you are nervous in front of the camera...

    although it should still be your individual video.. think about the wider audience and what they expect to see....its their money you want

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