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From the Asset Store
Tank & Bang
$100 USD
Great amount of unique upgrade, a lot of enemy types. Upgrade your tank and destroy all enemies!
  • Hmm, harder than I thought! I'm trying to get it to add up the values , and go through each stat to add to scores.

    give it a whirl

    I have working:

    "+500!" pops up beside the arrow for each bonus awarded.

    counts down the value ( IE , balls remaining ) each second.

    adds the bonus points to the score.

    I don't have working:

    Some way to go sequentially through the items.

    Test it at the same address- you may need to hard refresh.

    Score counting doesn't seem to trigger correctly yet, but if you press space, it does the first two.

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  • Added two new levels, scores are(mostly) working.

    Refresh the link. :)

  • Really cool game. I don't have anything particular to say about the game. I just need to play more often to master it. Well done Johnny!

  • More to come! <img src="smileys/smiley17.gif" border="0" align="middle">

    Working on an editor, so people can hopefully submit ( or just play with ) their own creations.

    I have plans to add more blocktypes, and I need to figure out the simplest method for saving out the block data, but progress is being made slowly but surely.

    Give it a whirl here :

    <img src="" border="0">

    <img src="" border="0">

  • Hi i like the nice and simple way of making levels. I have been toying with a platformer idea for a while and may use a similar style for allowing users to create their own levels. Keep us updated if you come up with a decent way to save and use the user generated content.

  • Here's the update! With a helpful suggestion from R0J0hound to work around a schoolboy error on my part- I now have the facility to both load and save the layouts via JSON.

    At the moment it's a simple 2 dimensional array, but if I can get it working correctly, there's no reason a 3rd can't be added, and perhaps using a string instead of a number, can assign several properties at once to the different blocks.

    Ideally I'd love for the editor to open the url of the game and launch it, but that may be a bit ahead of me as it'll mean sending variables via POST or saving via AJAX, neither of which I've achieved as yet.

    Here's a shot of a successfully loaded layout in the editor.

    <img src="" border="0" />

    At the moment the "save" button simply triggers a new tab/window with a download link (default Construct 2 Array JSON save behaviour) , which can then be opened in notepad, and pasted back into the text box offered on clicking the "load" button.

    I have a couple of problems to work through, if anyone has any suggestions.

    1: The textbox, once triggered, keeps focus even after clicking elsewhere on the canvas, meaning the backspace key to clear the layout n edit view no longer works, as the textbox is capturing keystrokes.

    Is there a way to turn off focus for a text box, or should I instead destroy it and create it each time?

    2: Can anyone remember the plugin for saving out cropped .png images from contsruct? My ultimate plan is to allow users to save a name + thumbnail image to be loaded at runtime from a second CSV/JSON file listing the user created designs.

  • Ultra monster bump. After several hours replacing the old mipey spritefont with the official scirra one, I can finally get it on the arcade.

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