0 favourites
  • 10 posts
  • Hi, I just wanted to talk about the project that I'm working on since the beginning of this year.

    It is a game 1 vs 1 online and local.

    My intention is to publish it on Steam.

    The idea for the game occurred to me when I visited a children's school and I could see the games they played, so I imagined how I could develop one of those games that caught my attention and I thought that the online 1 vs 1 and local mode was the best , then I was developing and modifying a few parts a bit and so I am in the development of this game.

    I am using the photon plugin and I am currently organizing the code and doing tests to deal with the lag and receiving the packages with the standard system.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello, to drop something here ... this is the staff of the game in which I'm involved.

    They appear in front of a wall in which there is a sign indicating the start of the contest that the game is about, there are no girls ... I did not think of putting any girl and now I have closed this issue of the character roster.

    At the beginning everyone will be blocked except one, the levels and characters are unlocked by the player when he has the number of "points" (I put it in quotes because they are not exactly points) necessary to unlock the level or player he chooses.

    Each character has its own animations, there is no base animation that everyone uses.

    I do not understand how to insert a gif of Giphy here correctly. The gif looks blurry.

    This is the direction that the title screen I am working on is taking, the influence of Looney Tunes on this is obvious.

    This is the reference I used for the running animation, they all have 6 frames.

  • This is what I'm almost finishing, it's a level based on goodies.

    A bag of open Haribo bears moves over an area in which the bag is shaken to release the bears, the bears fall apart when they reach the ground, retain the character, make it go slower and prevent it from jumping.

    I'm not sure if I managed to make it look like an open bag but I leave it there.

    Subscribe to Construct videos now

    The part of the bag that is seen is the one marked with the red rectangle, the letters of the HARIBO brand I have not put them to prevent any problem that may bring me to put the brand, I guess you will have your rights, I have not thought to contact them to ask for their permission, I could do it, it would be fine.

    And this is a track I was doing for the title screen but ... nothing convinces me, maybe I'll abandon it, I think the right thing is a much faster tempo.

    Subscribe to Construct videos now
  • I'm still working on the game.

    These last 4 weeks I have been implementing level 4, this level changes a bit the gameplay and it has taken me a lot of time.

    I invest between 4/8 hours a day in the game.

  • Friends, I'm still working every day in the game although I do not upload new things to this thread very often, the project is still alive (in case someone is interested).

    Here I show a capture of the first level unlocked, it is a park in which there is a pub in the background, it is the simplest scenario in which to learn basic mechanics.

    I have applied a filter to the image to give the appearance of an old magazine (retro game).

    I hope you like it.

  • Hi folks, I'm still working on the game. Soon (if there is no unforeseen event) I will publish an alpha with 3 levels and 2 characters on so you can try whoever you want.

    I would like to say that I have no official studies at all, it only drives me the passion for videogame development, drawing / pixelart, learning, music production, programming, etc. and the fact of creating fun games from my ideas.

    As I said before, my intention is to publish it for Steam as my first PC game but I will use an HTML5 version for these preliminary versions.

    I am currently correcting bugs and creating the soundtrack. I have tried several styles for music and the one that works best is rock, we could say that Green Day (Dookie) style, energetic. This is the theme for level selection, character etc ...

    Subscribe to Construct videos now

    I have the site prepared on but it is currently closed to the public although it can be entered using the password "uiop", but the game will not run yet. I came up with the idea that the characters would appear like this to encourage the test of the game :)

  • Subscribe to Construct videos now

    Thought something was wrong with the video until i've read it was the soundtrack only. You should put some static pic on it!

    Good work

  • Hi, that's right, I guess I took it for granted that people would read the text first.

  • Another track, this time from the first zone, the most basic.

    I am still composing the tracks that I will use in the game and in the version that I will upload to I need to do some more tests and I think I have everything ready to publish this alpha version on


    Subscribe to Construct videos now
  • Hello, I continue with the development of this game, testing betas, correcting errors etc ...

    I have also recently finished the game image so this is a 1.0 version of the illustration. I used Krita and an XP Pen 12 Pro tablet.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)