I think it would be appropriate to have a thread about rejection experiences when uploading a construct 2 app to App store (what ever the reason). Because it's not always easy to get an app approved by Apple.
I'm currently in a process where my latest game, that I've been working on for 3 months, has been rejected. Apple referred to 16.2 "Apps that are primarily designed to upset or disgust users will be rejected", as a reason for the rejection.
So what can you do when the all mighty Apple says "REJECTED!"
1. You can use "Resolution Center" to ask a question to Apple about why the app was rejected and also provide more information if you feel it has been rejected incorrectly.
In my specific case I have a game about a dude called Mr Poo McFart, the game contains cartoon poo (I won't go into details about the game more info here is you are interested: https://facebook.com/poomcfart). Apple said that the the app was primary designed to "upset and disgust", but my statement back to them is that it is primary designed to entertain and educate.
2. So what happens when they still won't listen to what I say and they just keep feeding me the same rejection, based on the same incorrect assumptions, without giving me anything to work with?
There is one way to take your rejection challenge to the next level. You can you can submit an appeal to the App Review Board. Apples own explanation:
"If you think that your app complies with the App Store Review Guidelines and would like to explain why, you can submit an appeal to the App Review Board."
That as far as I know is the last instance you can appeal to about a rejection.
In my case I still haven't received any answer about my final appeal, but as soon as I do I will update this post.
It would be great is someone else has any experiences that they could share regarding their App Store rejections and what you had to do to get the app approved.