Hey! We've just released the "Mini Book" for Ancient Axes: Heroes on Paper on the Scirra Arcade! Control two heroes at once to slay monsters and finish an epic story.
Play it in the Scirra Arcade: scirra.com/arcade/action/2208/ancient-axes-heroes-on-paper-mini-book
We're attempting to bring a bigger version of the game to the OUYA (http://www.ouya.tv/) (as a launch title no less), and later to Windows, Mac, & Linux. We hope to create an action-packed puzzler for solo players or an action-stuffed thrill ride for 2-4 players. We're trying bring back the successful couch and arcade co-op from the lost 1980's legends like Gauntlet and Teenage Mutant Ninja Turtles, and at the same time inject some unique paper-style art influenced from the likes of the Paper Mario series.
To do this, we have launched a Kickstarter. This will help us grab the full version of Construct 2, but it will also show us that people actually want to play the game. <img src="smileys/smiley1.gif" border="0" align="middle" /> The more excitement there is for the game (the better the Kickstarter does), the more we can put into the title.
The Kickstarter (only $1 for the full game!): ancientaxes.com
Other ways you can help: Help us with our chance to win the #myouyagame contest (early developer's console!) by retweeting this tweet: twitter.com/planet_io/status/274969172633591809
This will obviously help us make sure Construct 2 works well with OUYA. <img src="smileys/smiley2.gif" border="0" align="middle" /> If we can grab a dev console, we'll make sure to let everyone know what Construct 2 games look like on an OUYA!
You can also follow us on Facebook: facebook.com/planetio
or Twitter: twitter.com/planet_io
or on our official site: planetio.net
The first thing that impressed me about Construct 2 is something really simple... it was the very smooth 8-directional movement. Getting something like that just right means a lot. Of course how very simple it was to put a full project together was also fantastic. The lifetime license was another big factor (pretty rare in game development).
So, any questions? Wondering how I did something in the game? Feedback? Other words you can't help but say? I welcome a discussion. <img src="smileys/smiley2.gif" border="0" align="middle" />
-Dan J. and the rest of Planet Io
<img src="https://s3.amazonaws.com/ksr/assets/000/296/221/65f090ef9165b18d59f08b22f5f5dc42_large.png" border="0" />