'ROCKETS F*CKING EVERYWHERE' - Final Public Test

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From the Asset Store
A Construct version 2 & 3 "Stand-alone" RPG game with "In-Game Module" (IGM) integration.
  • Hello again! It is with high spirits that I announce my near-completion of my dodge-em-up, 'ROCKETS F*CKING EVERYWHERE' (The title isn't censored in the game, but I know the site doesn't like me swearing, soooo...)

    The goal of the game is to dodge rockets and get a high score. This stunning and innovative gameplay spans over five stages, each with it's own chiptune-ish music track by Pitfall.

    My plan is to either ask Ashley if it could be put on the scirra store ala 'Super Ubi Land', or try to self-publish it myself until I get enough money to afford a Greenlight submission. (I plan to sell it for, like, $3 or so. Pitfall and I have an agreement on how we will split the profit.)

    For right now though, I think the game needs to go through one more testing phase to see if it works on others machines, try to figure out possible minimum/recommended system requirements, and hear/read what you guys think about the game or ideas of how I should handle selling it.

    The version I am putting up has all stages unlocked. This is so people will be able to try out each state, but they will be relocked on the final release.

    You can find a download for your OS (Windows, OSX, Or Linux) here

    Let me know what you guys think. Thank you, and have fun! ;)

    [Video of old version. I'll make a trailer at some point:]

    [TUBE]http://www.youtube.com/watch?v=opE3FO4PBFM[/TUBE]

  • Interesting <img src="smileys/smiley20.gif" border="0" align="middle" />

    But you should reconsider changing the name a little ... Some people or sites might find it offending <img src="smileys/smiley24.gif" border="0" align="middle" />

  • I'm aware of this. I might change the name at some point, but I wouldn't know what that would be. I'll have to think about it...

    Unless you have any good ideas? :3

  • DUDE this looks AWESOME!

    I'll have to give it a go when I get home from work.

    also, don't change the name! it's part of the charm.

  • Ah, thank you! I hope you have fun ^^ (All stages are unlocked for now for testing purposes. In the full release, you'll have to play in progression of the stages.)

    Also, I was thinking of different names earlier and I couldn't think of anything that fit as well as the current one. If any publishers complain, I can negotiate an '�n-store title' so everything will be groovy :3

  • Aha! I managed to get the game on itch.io! http://bit.ly/1i8Nnx8

    It's up for $3.00, but demos are available for those who want to try it.

    Should I make a new thread for this, or should I modify the OP?

  • You posted the wrong link to the itch.io ! Looks really good from the video though!

  • You posted the wrong link to the itch.io ! Looks really good from the video though!

    Aw crap, the 'No Follow' thing is in effect and I can't have hyperlinks. Try this instead: http://bit.ly/1i8Nnx8

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  • Heh, it got censored. Maybe name your game "Rockets, Rockets Everywhere" as a nod to the meme: <img src="http://cdn.memegenerator.net/instances/500x/44010824.jpg" border="0" />

  • A bit late to change the name, don't ya think? Also, why would I want to relate my game to a meme? It seems kinda silly, sillier then the name.

    I shoved the link through bit.ly, so it should work now. Hopefully it does, anyways xD

  • Phobos002, well it'd be easier to share the link to your game if it wasn't replaced with a "censored" smiley every time. I personally like the name but it's hard to share the link to without shortening like that (which some places don't like, so again it makes it less social)

    But yeah, the meme thing was just some humor. Maybe Rockest Fscking Everywhere would bypass the censors.

  • hey awesome game! very nice graphics effects

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