My last thread was moved into the completed pile. Wasn't expecting that....
Well...Hello! I'm the lead developer for Temprous and I wanted to let you know I have a Kickstarter going to help fund the game art and audio! Let me know what you think. If you have any questions for myself and the team, you can comment here, on http://reddit.com/r/temporus or via twitter. Here are some links to more information!
Dev Blog/News: http://www.tempor.us
Firebelly Studios: http://www.firebelly-studios.com
Official Press Release: Here
Steam Greenlight: Here
Featuring Artists: Scut Fabulous and Pastel
Temporus started off as a proof of concept in XNA, then I immediately transferred to C2. Most likely in the future, we will move to the Unity Engine. At this time though, most of the game mechanics are in C2 only. Most of the game footage was from C2.
From here on out, I will post what I can here!