Thanks for the feedback everyone! It's very nice to hear such a positive response I had the idea that people would think this stuff was dumb because it's based on already existing ideas, mechanics, and assets, which just seems lazy and somewhat uncreative. Very relieving to hear responses like this!
Your game looks awesome! Looks very polished and refined, and I really like the portal-inspired mechanics and feel of the game. That rope physics reminds me of the game Worms with the Ninja rope
Thanks for the positive suggestion about removing the whole link to "Portal" and "Sonic". It's a great idea and it makes a lot of sense, but as of now, I honestly want to keep this project as a free fangame. I'm very curious about seeing people's opinions on how I implement an idea with something more familiar, rather than trying to attract people into a new game with a totally different character set and lore. I have many other ideas to try and execute in the future, but this project is a lil experiment to see what I can do.
It's pretty tricky if you are not familiar with trigonometry, but definitely interesting to learn. I'd personally not like to hand-out the capx for the time being because I haven't really gone anywhere with this and it's been months of work, but I'm happy to help walk you through how to make it or point you to material that could help you understand how it can be done. There was someone that was making a behaviour that you can put onto a sprite that instantly grants you a practically perfect Sonic movement (better than what I've done in events), but the forums that contained this are currently down. The forums are located at this website, although I'm not sure when they will be back up:
Thanks! Yeah it's been hard to figure out how to setup the scenery, I want to keep the Sonic assets, but they are so bright and colourful that you cannot see portals too well. Darkening it has been a decent temporary fix in order to raise the visibility of the portals, but you are right, I should reconsider the colour scheme.