Progress continues. There are new abilities, a new enemy, the characters can leave/enter areas, I've implemented the start of the tutorial system, worked on the ui, fixed bugs, etc, and I've begun the level editor.
Some info about how the game is going to be released:
As it takes longer for me to work on something than most people, and honestly, the game is a lot to tackle as one project, I'm going to release the game in stages instead.
Stage 1: prototype/proof of concept
Stage 2: first section of the game
Stage 3: first story arc as its own game
Stage 4: second arc
Stage 5: third arc
Having a prototype will help me to make sure people like it and it's at its best. It has 3 separate individual arcs anyway, and each will be long enough for a complete game (small for an rpg, nowhere near a hundred hours or anything, but enough), so it seems appropriate to make it a 3 part trilogy rather than one big game, as each part will stand alone just fine (I know, I know, I have a problem with being overly ambitious. I don't care ^^).
The battle system is quite playable as it is, but there isn't enough yet to give a proper impression of what playing the game will be like. It's still months away from being ready (it's probably half done), but I'll update again before then when I have something to show.